PM3.6 - Donkey Kong - Common Subroutine 0x165a4

  1. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
    1. if (BoolIsTrue RandomAccessBool (0x11))
      1. if (not(TauntInputHeld))
        1. BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
    2. else
      1. if ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xc44)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }